Synopsis
You are the Server Surfer! Surf the wave forms of the data stream.
Collect loot, reach root, or get the reboot.
Showcases
- Unity Engine
- C#
- Dependency Injection
- Scriptable Objects as a state machine
- Dynamic enemy behavior
- Drag and drop flight patterns onto enemies to alter behavior at run-time.
- Gameplay design
- Character can take on 3 stances that affect the control of the board.
- Linear Interpolation
- Background is a series of panels lerped over a chosen color scheme.
Shortcomings
- Functionality spread over multiple branches
- Not fully packaged game
- Needs assembly of various scenes
- Created with outdated skill-level
Progress Videos
3-stance mechanic and flight-path
Converted player character to my own design
Created more asthetically appealng movement for player
Introduced flight patterns
More on flight patterns
Looped enemy via custom event triggers
Introduced project originally as Flappy Koopa